Virtual reality (VR), seems to be the way that technology is beginning to head towards. With movies always being a popular icon and attraction for entertainment, there seems to be this need for something more. Just like music, one will sometimes want to “vibe” or “groove” with the music, often dancing to the beat, matching motion with sound. Now almost most of the time, DJs will use lights to enhance the experience one may have with music. With that being said, movies are starting to make the turn to really getting interactive in a whole new way.
If you go to Disney World or another theme park, there tends to be 4D movies or IMax. This allows an audience member to become more immersed into their cinematic experience. With 4D, the audience uses more senses than just seeing the movie. They smell and feel what’s on the screen. With IMax, a viewer can look around almost 360 degrees to see what is on the screen, making it as if they are almost really there. However, with the advancement of VR coming into play, the ballgame has really changed.
VR, an up and coming invention, allows the user to use a headset and goggles to listen and watch the movie or short film. The user can move their body, tilt their head or rotate and still maintain the scene, except with a first person perspective; as if they’re actually there. This past August, Netflix released a trailer for Stranger Things, on “Popular Science” in complete VR 360. This allowed users to experience the 2D version, but now as if they were actually inside the trailer. Now, Popular Science is starting to shed light on the use of VR and how it will potentially become the new norm for watching shows and movies.
Personally, I own one of these VR headsets. I think it’s very interesting how immersed one can actually get into a three minute short. Sometimes I take off the set wanting more. The experience under the headset is unreal and truly does feel like you are within the scene. As for moving forward, I think VR will be the new way to experience movies. Directors and writers will want their audience to actually be a part of the story, making it more emotional and potentially breaking the movie-audience barrier that has never been touched. Imagine witnessing a murder in VR with another character. Only you and that character know what was seen. For the rest of the movie, the actions you make and the events you experience will potentially put the criminal in jail or let him go free. That emotional bond to bring the murderer to justice will be unlike any other emotional rollercoaster experienced at the movies.
VR is only the beginning. At some point, we may be able to interact with characters within media and alter a storyline based on actions. Looking even further, this might be the way all media is transmitted; the news. Soon, these goggles might not be called “virtual reality” anymore. They might become “reality goggles” and life will become the virtual reality.